lunes, 2 de junio de 2014


Activity 1.2.4 What is our collective perspective on the role of ICT in primary education? (Optional)

What are your main reasons for thinking ICT should or should not be used in primary education?

Should

a. Wider reach and experience results delivery
b. ICT abilities development
c. Flexibility in learning strategies (when considering them as an option or alternative for vision expansion)
Added from Activity 1.5.1 (Core)
d. mind amplifier
e. creativity expander

Should not

a. If teachers or facilitators are not aware that technologies should help learning and teaching goals
b. If accessibility will be a matter of difficulties among students
c. If the resulting products generated collaboratively will not be shared outside the classroom

ICT and types of learning about Toys and Games in Mexico

Activity 1.2.2 Which aspects of technology use foster which types of learning? (Core)

Given the references to analyze the ICT and types of learning:

Definitions are taken from Chapters 6-11 in Laurillard, D. (2012). Teaching as a Design Science: Building Pedagogical Patterns for Learning and Technology. New York and London: Routledge.

Laurillard, D. (2014). Types of learning and learning technologies [Video archive]. Available from https://class.coursera.org/ictinprimary-001/lecture/11

I share my activity results:

ICT and types of learning about
Traditional toys and games in Mexico



Learning through:
Students learning about your topic could be using:
Acquisition
Listening to older friends, relatives and people. Reading digital documents about the subject. Visiting dedicated websites, listening to podcasts and watching videos about the subject.
Discussion
Children invite older friends and or relatives to show traditional games and toys and talk about differences between those and actual massive industrial products. Talks can be in a specific place or delivered through Skype or other VoIP tools.
Investigation
Asking among older friends, relatives and people. Field trips to dedicated markets and real or virtual museums. Children are welcomed to use digital tools to record images and experiences lived.
Practice
Watch and feel the toys and play the games. Interact with thematic software such as the one developed by the Universidad Nacional Autónoma de México.
Collaboration
Kids in groups identify some of the principal types of Mexico`s traditional toys and games and get together in teams to pick their favourite example.
Production
They either develop their own toys with natural materials available and according to their possibilities, or get together to play the game.

Regards

martes, 27 de mayo de 2014

TIC y la escuela primaria del siglo 21/ ICT and the 21st Century Primary School



Con esta publicación comparto de manera oficial y pública mi integración en el MOOC  'TIC y la escuela primaria del siglo 21' impartido por la Universidad de Londres vía Coursera.

En adelante este espacio albergará una suerte de bitácora de actividades guía dentro del curso que están pidiendo queden documentadas para referencias futuras. Al ser un curso en inglés como primer idioma, las publicaciones y títulos de las mismas abrirán en inglés, pero haré todo lo posible por tener en seguida una versión en español de la publicación.

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With this post I publicly and officially  share my integration into the MOOC 'ICT and the 21st Century Primary School' taught by the University of London via Coursera.

Henceforth this space will house a sort of log as part of the core activities within the course, documented for future reference. Being a course in English as a first language, titles and posts will start in English, but I'll do my best to have a companion Spanish version of the publication.